guiLanguage.english = {
    --
    -- GENERAL STRINGS
    --
    windowHeader = "Handling Editor v"..HVER.." r"..HREV,
    
    restrictedPassenger = "You are not allowed to use the handling editor as a passenger.",
    needVehicle = "You must be driving a vehicle to use the handling editor!",
    needLogin = "You must be logged in in order to view this menu.",
    needAdmin = "You must be logged in as an administrator to access this menu.",
    accessDenied = "You do not have the required permissions to access this menu.",
    invalidView = "This menu does not exist!",
    disabledView = "This menu has been disabled.",
    notifyUpdate = "The handling editor has been updated since the last time you've used it. Would you like to see a list of changes now? \nYou can always view the list of changes at 'Extra > Updates'",
    notifyUpgrade = "The handling editor has been UPGRADED. This means some of your files, such as saved handlings have been changed to another format. As a result, servers with an outdated version of hedit are not fully supported.\nWould you like to see a list of changes now? \nYou can always view the list of changes at 'Extra > Updates'",
    outdatedUpdate = "This server runs an outdated version of the handling editor. As a result, some features may be missing.\nPlease contact an administrator.",
    outdatedUpgrade = "This server runs an extremely outdated version of the handling editor. As a result, all settings/saved handling settings are incompatible.\nPlease contact an administrator.",
    mtaUpdate = "If you have any saved handlings on MTA 1.1, your handlings are no longer compatible; please visit 'http://hedit.googlecode.com/' for more details.",
    
    sameValue = "The %s is already that!",
    exceedLimits = "Value used at %s exceeds the limit. [%s]!",
    cantSameValue = "%s may not the same as %s!",
    needNumber = "You must use a number!",
    unsupportedProperty = "%s is not a supported property.",
    successRegular = "%s set to %s.",
    successHex = "%s %s.",
    unableToChange = "Unable to set the %s to %s!",
	disabledProperty = "Editing %s is disabled on this server!",
    
    resetted = "Successfully reset the vehicle's handling settings!",
    loaded = "Successfully loaded your handling settings!",
    imported = "Successfully imported the handling settings!",
    invalidImport = "Import failed. The handling data you provided is invalid!",
    invalidSave = "Please provide a valid name and description to save this vehicle's handling data!",
    
    confirmReplace = "Are you sure you would like to overwrite the existing save?",
    confirmLoad = "Are you sure you would like to load these handling settings? Any unsaved changes will be lost!",
    confirmDelete = "Are you sure you would like to delete these handling settings?",
    confirmReset = "Are you sure you would like to reset your handling? Any unsaved changes will be lost!",
    confirmImport = "Are you sure you would like to import this handling? Any unsaved changes will be lost!",

    successSave = "Successfully saved your handling settings!",
    successLoad = "Successfully loaded your handling settings!",
    
	confirmVersionReset = "Are you sure you want to set your editor version number to the one of this server? Your saved handlings may become incompatible.",
	successVersionReset = "Your editor version has been updated.",
    wantTheSettings = "Are you sure you would like to apply these settings? The handling editor will restart.",
    
    vehicle = "Vehicle",
    unsaved = "Unsaved",
    
    clickToEdit = "Click to edit or drag to quick-tune.",
    enterToSubmit = "Press enter to confirm.",
    clickToViewFullLog = "Click to view the complete vehicle log.",
    copiedToClipboard = "The handling settings have been copied to the clipboard!",
    
    special = {
        commode = {
            "Split",
            "Merged"
        }
    },
    
    --
    -- BUTTON / MENU STRINGS
    --
    
    --Warning level strings
    warningtitles = {
        info = "Information",
        question = "Question",
        warning = "Warning!",
        error = "Error!"
    },
    --Strings for the buttons at the top
    menubar = {
        handling = "Handling",
        tools = "Tools",
        extra = "Extra",
    },

    --Strings for the buttons at the right
    viewbuttons = {
        engine = "Engine",
        body = "Body",
        wheels = "Wheels",
        appearance = "Look",
        modelflags = "Model\nFlags",
        handlingflags = "Handling\nFlags",
        dynamometer = "Dyno",
        help = "Help"
    },
    
    --Strings for the various views of the editor. Empty strings are placeholder to avoid debug as the debug is meant to show items which are missing text.
    viewinfo = {
        engine = {
            shortname = "Engine",
            longname = "Engine Settings"
        },
        body = {
            shortname = "Body",
            longname = "Body & Suspension Settings"
        },
        wheels = {
            shortname = "Wheels",
            longname = "Wheel Settings"
        },
        appearance = {
            shortname = "Appearance",
            longname = "Appearance Settings"
        },
        modelflags = {
            shortname = "Model Flags",
            longname = "Vehicle Model Settings"
        },
        handlingflags = {
            shortname = "Handling Flags",
            longname = "Special Handling Settings"
        },
        dynamometer = {
            shortname = "Dyno",
            longname = "Start Dynamometer"
        },
        help = {
            shortname = "Help and Information",
            longname = "Help",
            itemtext = {
                textlabel = "Welcome to the official MTA handling editor! This resource allows you to edit the handling of any vehicle in-game in real time.\n"..
                            "You can save and load custom handlings you make through the 'Handling' menu in the top left corner.\n"..
                            "For more information about the handling editor - such as the official changelog - visit:\n",
                websitebox = "http://hedit.googlecode.com/",
                morelabel = "Thank you for choosing hedit!"
            }
        },
        reset = {
            shortname = "Reset",
            longname = "Reset the handling settings of this vehicle.",
            itemtext = {
                label = "Base Vehicle:",
                combo = "-----",
                button = "Reset"
            }
        },
        save = {
            shortname = "Save",
            longname = "Save the handling settings of this vehicle.",
            itemtext = {
                nameLabel = "Name",
                descriptionLabel = "Description",
                button = "Save",
                grid = "",
                nameEdit = "",
                descriptionEdit = ""
            }
        },
        load = {
            shortname = "Load",
            longname = "Load a set of handling settings.",
            itemtext = {
                button = "Load",
                grid = ""
            }
        },
        import = {
            shortname = "Import",
            longname = "Import a handling line from the handling.cfg format.",
            itemtext = {
                button = "Import",
                III = "III",
                VC = "VC",
                SA = "SA",
                IV = "IV",
                memo = ""
            }
        },
        export = {
            shortname = "Export",
            longname = "Export handling settings to the handling.cfg format.",
            itemtext = {
                button = "Copy to Clipboard",
                memo = ""
            }
        },
        get = {
            shortname = "Get",
            longname = "Get handling settings from another player."
        },
        share = {
            shortname = "Share",
            longname = "Share your handling settings with another player."
        },
        upload = {
            shortname = "Upload",
            longname = "Upload your handling settings to the server."
        },
        download = {
            shortname = "Download",
            longname = "Download a set of handling settings from the server."
        },
        
        resourcesave = {
            shortname = "Resource save",
            longname = "Save your handling to a resource."
        },
        resourceload = {
            shortname = "Resource load",
            longname = "Load a handling from a resource."
        },
        options = {
            shortname = "Options",
            longname = "Options",
            itemtext = {
                label_key = "Toggle Key",
                label_cmd = "Toggle Command:",
                label_template = "GUI template:",
                label_language = "Language:",
                label_commode = "Center Of Mass edit mode:",
                checkbox_versionreset = "Downgrade my version number from %s to %s?",
                button_save = "Apply",
                combo_key = "",
                combo_template = "",
                edit_cmd = "",
                combo_commode = "",
                combo_language = "",
				checkbox_lockwhenediting = "Lock vehicle when editing?"
            }
        },
        administration = {
            shortname = "Administration",
            longname = "Administrator tools."
        },
        handlinglog = {
            shortname = "Handling Log",
            longname = "Log of recent changes to handling settings.",
            itemtext = {
                logpane = ""
            }
        },
        updatelist = {
            shortname = "Updates",
            longname = "List of recent updates.",
            itemtext = {
                scrollpane = ""
            }
        },
        mtaversionupdate = {
            shortname = "MTA Update",
            longname = "Multi Theft Auto has been updated!",
            itemtext = {
                infotext = "Multi Theft Auto has been updated. This means your saved handlings from the previous version are no longer compatible. Please visit the link below for assistance in retrieving your old handlings.",
                websitebox = "http://hedit.googlecode.com/"
            }
        }
    },
    

    handlingPropertyInformation = { 
        ["identifier"] = {
            friendlyName = "Vehicle Identifier",
            information = "This represents the vehicle identifier to be used in handling.cfg.",
            syntax = { "String", "Only use valid identifiers, otherwise exporting wont work." }
        },
        ["mass"] = {
            friendlyName = "Mass",
            information = "Changes the weight of your vehicle. (kilograms)",
            syntax = { "Float", "Remember to change 'turnMass' first to avoid bouncing!" }
        },
        ["turnMass"] = {
            friendlyName = "Turn Mass",
            information = "Used to calculate motion effects.",
            syntax = { "Float", "Large values will make your vehicle appear 'floaty'." }
        },
        ["dragCoeff"] = {
            friendlyName = "Drag Multiplier",
            information = "Changes resistance to movement.",
            syntax = { "Float", "The greater the value, the lower the top speed." }
        },
        ["centerOfMass"] = {
            friendlyName = "Center of Mass",
            information = "Changes the gravity point of your vehicle. (metres)",
            syntax = { "Float", "Hover onto individual coordinates for information." }
        },
        ["centerOfMassX"] = {
            friendlyName = "Center of Mass X",
            information = "Assigns the front-rear distance of the center of mass. (metres)",
            syntax = { "Float", "High values are to the front and low values are to the back." }
        },
        ["centerOfMassY"] = {
            friendlyName = "Center of Mass Y",
            information = "Assigns the left-right distance of the center of mass. (metres)",
            syntax = { "Float", "High values are to the right and low values are to the left." }
        },
        ["centerOfMassZ"] = {
            friendlyName = "Center of Mass Z",
            information = "Assigns the height of the center of mass. (metres)",
            syntax = { "Float", "The greater the value, the higher the position of the point." }
        },
        ["percentSubmerged"] = {
            friendlyName = "Percent Submerged",
            information = "Changes how deep your vehicle needs to be submerged in water before it will begin to float. (percent)",
            syntax = { "Integer", "Greater values will make your vehicle begin to float at a deeper level." }
        },
        ["tractionMultiplier"] = {
            friendlyName = "Traction Multiplier",
            information = "Changes the amount of grip your vehicle will have to the ground whilst cornering.",
            syntax = { "Float", "Greater values will increase the grip between the wheels and the surface." }
        },
        ["tractionLoss"] = {
            friendlyName = "Traction Loss",
            information = "Changes the amount of grip your vehicle will have whilst accelerating and decelerating.",
            syntax = { "Float", "Greater values will make your vehicle cut corners better." }
        },
        ["tractionBias"] = {
            friendlyName = "Traction Bias",
            information = "Changes where all the grip of your wheels will be assigned to.",
            syntax = { "Float", "Greater values will move the bias towards the front of your vehicle." }
        },
        ["numberOfGears"] = {
            friendlyName = "Number of Gears",
            information = "Changes the maximum number of gears your vehicle can have.",
            syntax = { "Integer", "Doesn't affect the top speed or acceleration of your vehicle." }
        },
        ["maxVelocity"] = {
            friendlyName = "Maximum Velocity",
            information = "Changes the maximum speed of your vehicle. (km/h)",
            syntax = { "Float", "This value is affected by other properties." }
        },
        ["engineAcceleration"] = {
            friendlyName = "Acceleration",
            information = "Changes the acceleration of your vehicle. (MS^2)",
            syntax = { "Float", "Greater values will increase the rate of which the vehicle accelerates." }
        },
        ["engineInertia"] = {
            friendlyName = "Inertia",
            information = "Smoothens or sharpens the acceleration curve.",
            syntax = { "Float", "Greater values make the acceleration curve smoother." }
        },
        ["driveType"] = {
            friendlyName = "Drivetype",
            information = "Changes which wheels will be used whilst driving.",
            syntax = { "String", "Choosing 'All wheels' will result in the vehicle being easier to control." },
            options = { ["f"]="Front wheels",["r"]="Rear wheels",["4"]="All wheels" }
        },
        ["engineType"] = {
            friendlyName = "Enginetype",
            information = "Changes the type of engine for your vehicle.",
            syntax = { "String", "The effect this property causes is unknown." },
            options = { ["p"]="Petrol",["d"]="Diesel",["e"]="Electric" }
        },
        ["brakeDeceleration"] = {
            friendlyName = "Brake Deceleration",
            information = "Changes the deceleration of your vehicle. (MS^2)",
            syntax = { "Float", "Greater values will cause the vehicle to brake stronger, but may slip if your traction is too low." }
        },
        ["brakeBias"] = {
            friendlyName = "Brake Bias",
            information = "Changes the main position of the brakes.",
            syntax = { "Float", "Greater values will move the bias towards the front of the vehicle." }
        },
        ["ABS"] = {
            friendlyName = "ABS",
            information = "Enable or disable ABS on your vehicle.",
            syntax = { "Bool", "This property has no effect on your vehicle." },
            options = { ["true"]="Enabled",["false"]="Disabled" }
        },
        ["steeringLock"] = {
            friendlyName = "Steering Lock",
            information = "Changes the maximum angle your vehicle can steer.",
            syntax = { "Float", "The lower the steering angle the faster your vehicle." }
        },
        ["suspensionForceLevel"] = {
            friendlyName = "Suspension Force Level",
            information = "The effect this property causes is unknown.",
            syntax = { "Float", "The syntax for this property is unknown." }
        },
        ["suspensionDamping"] = {
            friendlyName = "Suspension Damping",
            information = "The effect this property causes is unknown.",
            syntax = { "Float", "The syntax for this property is unknown." }
        },
        ["suspensionHighSpeedDamping"] = {
            friendlyName = "Suspension High Speed Damping",
            information = "Changes the stiffness of your suspension, causing you to drive faster.",
            syntax = { "Float", "The effect this property causes has not been tested." } -- HERE {UNTESTED}
        },
        ["suspensionUpperLimit"] = {
            friendlyName = "Suspension Upper Limit",
            information = "Uppermost movement of the wheels. (metres)",
            syntax = { "Float", "The effect this property causes has not been tested." } -- HERE {UNTESTED}
        },
        ["suspensionLowerLimit"] = {
            friendlyName = "Suspension Lower Limit",
            information = "The height of your suspension.",
            syntax = { "Float", "Lower values will make your vehicle higher." }
        },
        ["suspensionFrontRearBias"] = {
            friendlyName = "Suspension Bias",
            information = "Changes where most of the suspension power will go to.",
            syntax = { "Float", "Greater values will move the bias towards the front of the vehicle." }
        },
        ["suspensionAntiDiveMultiplier"] = {
            friendlyName = "Suspension Anti Dive Multiplier",
            information = "Changes the amount of body pitching under braking and acceleration.",
            syntax = { "Float", "" }
        },
        ["seatOffsetDistance"] = {
            friendlyName = "Seat Offset Distance",
            information = "Changes how far the seat is from the door of your vehicle.",
            syntax = { "Float", "" }
        },
        ["collisionDamageMultiplier"] = {
            friendlyName = "Collision Damage Multiplier",
            information = "Changes the damage your vehicle will receive from collisions.",
            syntax = { "Float", "" }
        },
        ["monetary"] = {
            friendlyName = "Monetary Value",
            information = "Changes the exact price of the vehicle.",
            syntax = { "Integer", "This property is unused within Multi Theft Auto." }
        },
        ["modelFlags"] = {
            friendlyName = "Model Flags",
            information = "Toggleable special animations of the vehicle.", -- HERE "where is this shown?"
            syntax = { "Hexadecimal", "" },
            items = {
                {
                    ["1"] = {"IS_VAN","Animates the rear double doors."},
                    ["2"] = {"IS_BUS","Causes the vehicle to stop at bus stops and eat passengers."}, -- HERE "Possible teehee"
                    ["4"] = {"IS_LOW","Causes drivers and passengers to sit lower and lean back."},
                    ["8"] = {"IS_BIG","Changes the way in which the AI drives around corners."}
                },
                {
                    ["1"] = {"REVERSE_BONNET","Cause the bonnet and boot to open in the opposite direction."},
                    ["2"] = {"HANGING_BOOT","Causes the boot to opens from the top edge."},
                    ["4"] = {"TAILGATE_BOOT","Causes the boot to open from the bottom edge."},
                    ["8"] = {"NOSWING_BOOT","Causes the boot to remain closed."}
                },
                {
                    ["1"] = {"NO_DOORS","Animations involving the closing and opening of doors are skipped."},
                    ["2"] = {"TANDEM_SEATS","Enables two people to use the front passenger seat."},
                    ["4"] = {"SIT_IN_BOAT","Causes peds to use the seated boat animation instead of standing."},
                    ["8"] = {"CONVERTIBLE","Changes how hookers operate and other small effects."}
                },
                {
                    ["1"] = {"NO_EXHAUST","Causes the removal of all exhaust particles."},
                    ["2"] = {"DBL_EXHAUST","Adds a second exhaust particle on the opposite side to the first exhaust pipe."},
                    ["4"] = {"NO1FPS_LOOK_BEHIND","Prevents the player from using rear field view when in first-person mode."},
                    ["8"] = {"FORCE_DOOR_CHECK","The effect this flag causes has not been tested."} -- HERE {untested}
                },
                {
                    ["1"] = {"AXLE_F_NOTILT","Causes the front wheels to stay vertical to the car (like GTA 3)."},
                    ["2"] = {"AXLE_F_SOLID","Causes the front wheels to stay parallel to each other."},
                    ["4"] = {"AXLE_F_MCPHERSON","Causes the front wheels to tilt (like GTA Vice City)."},
                    ["8"] = {"AXLE_F_REVERSE","Causes the front wheels to tilt in the opposite direction."}
                },
                {
                    ["1"] = {"AXLE_R_NOTILT","Causes rear wheels to stay vertical to the car (like GTA 3)."},
                    ["2"] = {"AXLE_R_SOLID","Causes rear wheels to stay parallel to each other."},
                    ["4"] = {"AXLE_R_MCPHERSON","Causes rear wheels to tilt (like GTA Vice City)."},
                    ["8"] = {"AXLE_R_REVERSE","Causes the rear wheels to tilt in the opposite direction."}
                },
                {
                    ["1"] = {"IS_BIKE","Use the extra settings in the bikes section."},
                    ["2"] = {"IS_HELI","Use the extra settings in the flying section."},
                    ["4"] = {"IS_PLANE","Use the extra settings in the flying section."},
                    ["8"] = {"IS_BOAT","Use the extra settings in the boat section."}
                },
                {
                    ["1"] = {"BOUNCE_PANELS","The effect this flag causes has not been tested."}, -- HERE {untested}
                    ["2"] = {"DOUBLE_RWHEELS","This places a second rear wheel alongside the normal one."},
                    ["4"] = {"FORCE_GROUND_CLEARANCE","The effect this flag causes has not been tested."}, -- HERE {untested}
                    ["8"] = {"IS_HATCHBACK","The effect this flag causes has not been tested."} -- HERE {untested}
                }
            }
        },
        ["handlingFlags"] = {
            friendlyName = "Handling Flags",
            information = "Special performance features.",
            syntax = { "Hexadecimal", "" },
            items = {
                {
                    ["1"] = {"1G_BOOST","Gives the engine more power for standing starts (for better hill climbing)."},
                    ["2"] = {"2G_BOOST","Gives the engine more power at slightly higher speeds."},
                    ["4"] = {"NPC_ANTI_ROLL","Disables body roll when driven by AI characters."},
                    ["8"] = {"NPC_NEUTRAL_HANDL","Reduces the likelness of the vehicle to spin out when driven by AI characters."}
                },
                {
                    ["1"] = {"NO_HANDBRAKE","Disables the handbrake effect."},
                    ["2"] = {"STEER_REARWHEELS","Rear wheels steer instead of the front wheels (like a forklift)."},
                    ["4"] = {"HB_REARWHEEL_STEER","Causes the handbrake to make the rear wheels steer as well as front (like a monster truck)."},
                    ["8"] = {"ALT_STEER_OPT","The effect this flag causes has not been tested."} -- HERE {untested}
                },
                {
                    ["1"] = {"WHEEL_F_NARROW2","Causes very narrow front wheels."},
                    ["2"] = {"WHEEL_F_NARROW","Causes narrow front wheels."},
                    ["4"] = {"WHEEL_F_WIDE","Causes wide front wheels."},
                    ["8"] = {"WHEEL_F_WIDE2","Causes very wide front wheels."}
                },
                {
                    ["1"] = {"WHEEL_R_NARROW2","Causes very narrow rear wheels."},
                    ["2"] = {"WHEEL_R_NARROW","Causes narrow rear wheels."},
                    ["4"] = {"WHEEL_R_WIDE","Causes wide rear wheels."},
                    ["8"] = {"WHEEL_R_WIDE2","Causes very wide rear wheels."}
                },
                {
                    ["1"] = {"HYDRAULIC_GEOM","The effect this flag causes has not been tested."}, -- HERE {untested}
                    ["2"] = {"HYDRAULIC_INST","Causes the vehicle to spawn with hydraulics installed."},
                    ["4"] = {"HYDRAULIC_NONE","Disables the installation of hydraulics."},
                    ["8"] = {"NOS_INST","Causes the vehicle the vehicle to spawn with nitrous installed."}
                },
                {
                    ["1"] = {"OFFROAD_ABILITY","Causes the vehicle to perform better on loose surfaces (like dirt)."},
                    ["2"] = {"OFFROAD_ABILITY2","Causes the vehicle to perform better on soft surfaces (like sand)."},
                    ["4"] = {"HALOGEN_LIGHTS","Makes headlights appear brighter and 'bluer'."},
                    ["8"] = {"PROC_REARWHEEL_1ST","The effect this flag causes has not been tested."} -- HERE {untested}
                },
                {
                    ["1"] = {"USE_MAXSP_LIMIT","Prevents the vehicle from going faster than the maximum speed."},
                    ["2"] = {"LOW_RIDER","Allows the vehicle to be modified at the Loco Low Co shops."},
                    ["4"] = {"STREET_RACER","Causes vehicle to only be modifiable at the Wheel Arch Angels."},
                    ["8"] = {"",""}
                },
                {
                    ["1"] = {"SWINGING_CHASSIS","Lets the car body move from side to side on the suspension."},
                    ["2"] = {"",""},
                    ["4"] = {"",""},
                    ["8"] = {"",""}
                }
            }
        },
        ["headLight"] = {
            friendlyName = "Head Lights",
            information = "Change the type of front lights your vehicle will have.",
            syntax = { "Integer", "" },
            options = { ["0"]="Long",["1"]="Small",["2"]="Big",["3"]="Tall" }
        },
        ["tailLight"] = {
            friendlyName = "Tail Lights",
            information = "Changes the type of rear lights your vehicle will have.",
            syntax = { "Integer", "" },
            options = { ["0"]="Long",["1"]="Small",["2"]="Big",["3"]="Tall" }
        },
        ["animGroup"] = {
            friendlyName = "Animation Group",
            information = "Changes the animation group peds will use whilst inside the vehicle.",
            syntax = { "Integer", "" }
        }
    }
}